X-Cam installation
After downloadif @inidb is already installed
if AllinArmATerrainpack is installed
Additional X-Cam Addons
Which PBO files need to be extracted into P?
How to handle the libraries the first time?
How to become X-Cam working the first time ingame?
Known X-Cam Problems and its solutions
Part 1
First start and library settingsAdditional dialog elements
Camera movement
Camera settings
Change the color schemes
Part 2
How Objects are organised in the X-CamCreate a Project
Creating Objects and how to work with them
Saving Objects
Copy Objects along the Boundingbox
Copy saved Objects and change the copydirection
Projects (save, unload and reload)
Part 3
Select a single ObjectRotate Objects stepless
Rotate Objects stepwise
Rotate in 45 degree steps
Objectorientation (adapt a wall to the orientation of a house)
Change the Object height stepless and stepwise
Smooth Object movement
Restricted Object movement Part 1 (Basic function Explanation)
Part 4
Restricted Object movement Part 2 (Example with Objects)Grid moving mode
Delete single Objects
Switch to the last saved Object
Using alternate moving mode to work more precise
Moving Objects around another Object
Part 5
Replace single ObjectsSet Objects back to the last known position
Set Objects back to the last temporary position
Set Objects back to the last saved position
Basics of the singlebrush
Hide all X-Cam UI elements
The list of all available keyboard shortcuts
Part 6
Camera movement during the brush functionCreate a manual Object selection
Change the reference Object
All available functions for Object selections
Use quick moving function for selected Objects
Rotate an Object selection around any other Object
Why it is sometimes needed to change the reference Object
Rotate an Object selection around the rotationaxis of each individual Object of the selection
Expand or reduce an Object selection while the selection is active
Create a Frame selection
Part 7
Repetition of the Frame selection and what one should care aboutCopy and delete Objects of a selection
Create a brush selection
Deselect already preselected Objects
Cancel the brush function while its active
Common brush settings
Set a simple selection filter
Filter a whole selection for just one Objecttype
Advanced filter for a brush selection
Switch the Boundingbox visualisation mode (if one need to safe performance)
Part 8
What is an automatic selectionSwitch between automatically selected Object groups
Advanced explanations about certain Object groups and their way to select them
Select multiple Object groups
Create your own Object groups
Split one Object group in several smaller groups
Create an Object selection by using the multibrush
Create an Object selection by using the singlebrush
How to use the delete brush
Delete single Objects within a close Object group (e.g. a certain bush within a bush group)
Part 9
Basics of the multibrushDelete all Objects from the currently active brush session
Save all Objects from the current active brush session
Switch between different Objecttypes while using the brush
Change the size of the brush area (multibrush)
Change the minimum distance between all Objects for the current brush session
Delete any Objects without leaving the current active brush session
Save a userdefined copy distance
Save a userdefined rotation axis
Switch between original and userdefined data
Demonstration about what the userdefined data is capable of
Part 10
Example to use the userdefined rotation axisChange rotation settings
The statusline at the bottom of the screen
All about the slope function
Using slope function while beeing in a brush session
Part 11
Saving Performance while working with X-CamChanging viewdistance settings
Changing shadowdistance settings
Changing the terraingrid value
Some basics about the ASL function
Advanced example about using the ASL function
Using ASL function with Object groups
Switch from ASL Mode on / off while an Object selection is active
Using the grid moving function while ASL is active
Using Object groups for the grid moving function while ASL is active
Use the ASL function with the singlebrush function
Using large stones in combination with the singlebrush and the ASL function
Part 12
The 3 possibilities to change the height of an opbjectThe significance of the reference Object in connection of a height change
How to change height of Objects which have just a small Boundingbox (The use of the basic grid size)
Set the camera back to the last known position (the reference Object)
Set an Object selection immediately to a new position
Set an Object selection which has ASL enabled to a new position
Fix the Object placement issue after moving, if a selection was placed in ASL Mode
Set Objects immediately to another height level
Set an entire Object collection to another height level
Filling up a room in the second floor of a house with furnitures
Set and use a userdefined working height
Setup a userdefined working height with ASL enabled
Disable ASL function in order to reset the working height
Adjust the working height while working with Objects
Define the working height by the height of any selected Object
Place an Object to the already defined working height
Part 13
The background behind the Object detection distanceHow to use the favourite lists
How to create a new favourite list
The possibilities to add Object types to a favourite list
Add all Objects from an active library list to a desired Favourite list
Add any Objecttypes from an Object selection
Add a single Objecttype to the Favourite list
How to delete an Object from the Favourite list
How to add the whole content from a Favourite list
How to delete a desired Favourite inclusive its Objects
How to add already imported Objects to a favourite list
Activate or deactivate the detection of already imported Objects
Part 14
Create a new favourite from an Object selectionThe meaning of the default Favourite list
Safe an active default Favourite so that it can be used for further Projects as well as on other Maps
Create a 3D overview about all available Objects that are available within a Favourite
Delete a 3D overview again
What means the array values of the "create Object collection" dialogue
How to use the advanced replace function
Undo the last advanced replace function
Replace just one Objecttype within an Object collection
Use the replace function by using another placed Objects
Replace all Objects that have another Boundingbox size (e.g. a whole wall)
Create and use the dynamic Object pool
How to place different Objects any time you click the mousebutton by using the singlebrush
Change Objecttypes while beeing in a singlebrush session without ending the current session
Define a probability for each Object within an Objectpool (e.g. to be used in multibrush)
Include a whole Favourite within an Objectpool with just one click (e.g. to be used in multibrush)
Part 15
What about PrefabricationsLoad a saved Prefab
Create and save your own Prefab
Edit an already saved Prefab
Script and Mission export test
Part 16
How to interact with Map Objects (already imported Objects)Create a copy of any Map Object (already imported Objects)
Preselect Map Objects and create a datapool with them
How to create a favourite list from Map Objects (one need to know how to preselect Map Objects)
Preselect Map Objects by using the Frame selection Function
How to start a multibrush session with Map Objects
How to start a multibrush session by using the Frame selection to create an Objectpool of Map Objects
How to copy pre-selected Map Objects
How to abort the loading process of a Prefab (in case its a very large Prefab)
How to abort the loading process of a Project?
How to use the different filter functions for Object selections
How to use the special function "random grouping"
Part 17
Random scaling functionRandom pitch&bank function
Explanation of the Dialog Element "Pos"
Use the position list for user-defined camera positions
The three different Player based Marker types
All about the Objects info page
How to use the Object unlock function
Part 18
Extended options for the singlebrushExtended options for the multibrush
Extended options for an Object selection
Part 19
Extended options for the copy functionExtended restricted Object movement
All about the System window
All about the search window
Part 20
Dynamic tooltip textLoad a certain Button definition
Button definitions
Change available Color schemes
Global delete and replace function
Marker function
Delete a Project
Export your Project
Import data into the TerrainBuilder
Define a new Destination output folder
Enablesimulation 'false' for a single Object
Save some init code for a single Object
Turn the simulation ON temporarily
X-Cam data Structure
Problems with Favourites and Prefabs?
Where to find the Library folders (Favourite, Objects, Projects)
Export / Import a colorset
Share Prefabs, Favourites and Projects
What is new in Update 1.05
How to install the UpdateThe make-file.dll controversy
Alternate methode to start a Frame selection
Terrain visualisation incl. some settings
Option to invert 4 different Camera control functions
Split a Terrain Builder export file into different export files (Object types)
How to track down the reason for the "Dialog TxTImport" Error Message in TB
New feature: How to search for an Object that has been tracked down in TB?
Restricted start option (Player Name)
One-step processing of multiple Projects (incl. export)
Additional save option, if Objects copied from different Projects
Working with different Projects together in the same time
What is new in Update 1.2
Daytime switchThe Turbo Mode
Optimized Export function
Reworked Object detection Methode
Bypass detection Method (old/new)
Advanced deletebrush functions
Advanced singlebrush functions
Change the orientation of an Object within a singlebrush session
Advanced delete function while beeing in a singlebrush session
Restricted movement
Geometry detection (Object is following Geometry of other Objects)
Directly place an Object ontop of another Object
Place a unit ontop of an Object
Various Hide functions
Hiding Objects by using an Object selection
Hide a whole Object Group
Hiding Objects by using a hidebrush
Global hide function
Using a hidebrush for Map Objects
Detecting and hiding Map Objects
Making hidden Map Objects visible again
Saving hidden Map Objects in a script file
Highlithing hidden Objects
The Restore function
Restore deleted Objects with one step
Important Background Information for the restore functionality
Multibrush configurations, explanation and Demo
Creating a new multibrush Configuration
Changing the settings of an already saved configuration
Creating a new configuration based of an already existing one
Creating a multibrush configuration based on already imported map Objects
The random object pool
The "Find duplicates" function
Extended restricted movement option
Figure distant between several Objects to place them along an another Object
Pitch & Bank function
Improved loading time
Reworked and optimized Search function
The new search button in the x-cam
Filter the searchresults for certain Objects
Search within a Project for certain Objects