Installation of the X-Cam
After downloadIf @inidb is already installed
If AllinArmATerrainpack is installed
Additional X-Cam Addons
Which pbo files need to be unpacked into P?
How to handle the libraries the first time?
How to get X-Cam working the first time ingame?
Known X-Cam Problems and its solutions
X-Cam settings and User Interface
X-Cam Library
X-Cam data StructureFirst start and library settings
where to find the library folders (Favourite, Objects, Projects)
Adding new Object Classes (Addons) to the Library *** NEW ENTRY ***
The User Interface
Hide all X-Cam UI ElementsChange the color schemes
Change available color schemes
Dynamic tooltip text
Load a certain Button definition
Button definitions
The tools within X-Cam
Restricted start option (Player Name) since 1.05The statusline at the bottom of the Screen
All about the System window
The hidden list of all available keyboard shortcuts
Daytime switch since 1.2
The Turbo Mode since 1.2
Optimized Export function since 1.2
The Restore function since 1.2
Important Background Information for the restore functionality since 1.2
The "Find duplicates" function since 1.2
Figure distant between several Objects to place them along an another Object since 1.2
Improved loading time since 1.2
Reworked and optimized Search function since 1.2
The new search button in the x-cam since 1.2
Filter the searchresults for certain Objects since 1.2
Turn the Simulation ON temporarily
Certain functions
Object layer is automaticly activated if you start X-Cam since 1.21Additional dialog elements
Changing viewdistance settings
Changing shadowdistance settings
Changing the terraingrid value
Explanation of the Dialog Element "Pos"
Saving Performance while working with X-Cam
Script and mission export test
X-Cam camera functions
Camera movementCamera settings
Use the position list for user defined Camera positions
Option to invert 4 different Camera control functions since 1.05
All about Projects
Search within a Project for certain Objects since 1.2Create a Project
Projects (save, unload and reload)
How to abort the loading process of a Project?
Delete a Project
Additional save option, if Objects copied from different Projects since 1.05
Exporting Projects
Working with different Projects together in the same time since 1.05Export your Project
Import data into the TerrainBuilder
Export file as "type of" files (one file per Object Type) since 1.05
How to track down the reason for the "Dialog TxTImport" Error Message in TB
New Feature: How to search for an Object that has been tracked down in TB?
Favourites
How to use the favourite listsHow to create a new favourite list
The possibilities to add Object types to a favourite list
Add all Objects from an active library list to a desired favourite list
Add any Object types from an Object selection
Add a single Object type to the favourite list
How to delete an Object from the favourite list
How to add the whole content from a favourite list
How to delete a desired favourite inclusive its Objects
Create a new favourite from an Object selection
How to add already imported Objects to a favourite list
The meaning of the default favourite list
Safe an active default favourite so that it can be used for further Projects as well as on other Maps
Place all Objects of a favourite list in a row (3D Object Collection)
Delete a 3D Object Collection again
How to create a favourite list from Map Objects (one need to know how to preselect Map Objects)
Prefabs
What about prefabricationsProblems with Favourites and Prefabs?
How to abort the loading process of a Prefab (in case its a very large prefab)
Export / Import a colorset
Share prefabs, favourites and Projects
Load a saved prefab
Create and save your own prefab
Edit an already saved prefab
Marker Functions
Marker functionThe three different Player based Marker types
X-Cam Specials
Define a new destination output folderTerrain visualisation incl. some settings since 1.05
One-step processing of multiple Projects (incl. export) since 1.05
Object manipulation
important Features to work with Objects
Place a unit ontop of an Object since 1.2Directly place an Object ontop of another Object since 1.2
Last used object class is automaticly reloaded if you restart X-Cam since 1.21
Expand the object types list view since 1.21
Expand the object classes list view since 1.21
All about the Objects info page
All about the search window
How Objects are organized in the X-Cam
Saving Objects
Object creation and the Object lists
Create the first Object and make use of the listsChanging Objects slow
Changing Objects fast
Object detection
Reworked Object detection Methode since 1.2Bypass detection Method (old/new) since 1.2
Geometry detection (Object is following Geometry of other Objects) since 1.2
The background behind the Object detection distance
Activate or deactivate the detection of already imported Objects
Reference Object
Change the reference ObjectWhy it is sometimes necessary to change the reference Object
The significance of the reference Object in connection of a height change
Set the Camera back to the last known position (the reference Object)
Object Scaling
Random scaling functionworking with Objects
Changing the copy directionExtended Options for the copy function
Rotate Objects stepless
Rotate Objects stepwise
Rotate in 45 degree steps
Set Objects back to the last known position
Set Objects back to the last temporary position
Set Objects back to the last saved position
Switch to the last saved Object
Replace functions
Replace single ObjectsPlace an Object to the already defined working height
How to use the advanced replace function
Undo the last advanced replace function
Use the replace function by using another placed Objects
Replace all Objects that have another Boundingbox size (e.g. a whole wall)
Replace just one Object type within an Object Collection
Global delete and replace function
enhancing the workflow
Object orientation (adapt a Wall to the orientation of a house)Change the Object height stepless and stepwise
Set Object height back to ground level
Smooth Object movement
Restricted Object movement
Restricted movement since 1.2
Extended restricted movement option since 1.2
using alternate moving mode to work more precise
Moving Objects around another Object
Grid moving mode
Set Random scaling values for pitch and bank
The 3 possibilities to change the height of an Object
Set Objects immediately to another height level
Adjust the working height while working with Objects
Define the working height by the height of any selected Object
boundingbox related functions
Copy Objects along the boundingboxSwitch the boundingbox visualisation mode (if one need to safe performance)
Objects with a small boundingbox (The use of the basic grid size)
Advanced work with Objects
Changing Object values manually (Object unlock function)Set an Object to the height of another Object (Z Key function)
Set and use a user defined working height
Enablesimulation 'false' for a single Object
Save some init data for a single Object
user defined data
Save a user defined copy distanceSave a user defined rotation axis
Switch between original and user defined data
Demonstration about what the user defined data is capable of
Example to use the user defined rotation axis
Change rotation settings
work with Map Objects (already imported Objects)
How to copy pre-selected Map ObjectsHow to interact with Map Objects (already imported Objects)
Create a copy of any Map Object (already imported Object)
Preselect Map Objects and create a datapool with them
Preselect Map Objects by using the rame selection Function
Slope and ASL
Using slope function while beeing in a brush sessionAll about the slope function
Some basics about the ASL function
Advanced example about using the ASL function
Using the grid moving function while ASL is active
Setup a user defined working height with ASL enabled
Disable ASL function in order to reset the working height
switch from ASL Mode on / off while an Object selection is active
Use the ASL function with the singlebrush
Set an Object selection which has ASL enabled to a new position
Fix the Object placement issue after moving, if a selection was placed in ASL Mode
Using large stones in combination with the singlebrush and the ASL function
hiding Objects
Using a hidebrush for Map Objects since 1.2Global hide function since 1.2
Detecting and hiding Map Objects since 1.2
Making hidden Map Objects visible again since 1.2
Saving hidden Map Objects in a script file since 1.2
Highlithing hidden Objects since 1.2
Hiding Objects by using a hidebrush since 1.2
Various Hide functions since 1.2
Hiding Objects by using an Object selection since 1.2
Hide a whole Object Group since 1.2
deleting Objects
Delete single ObjectsDelete single Objects within a close Object group (e.g. a certain bush within a bush group)
Restore deleted Objects with one step since 1.2
Object selection
Select a single ObjectDeselect already preselected Objects
Copy and delete Objects of a selection
Create a manual Object selection
Create a brush selection
Create an Object selection by using the multibrush
Create an Object selection by using the singlebrush
Create a frame selection
Alternate Methode to start a frame selection since 1.05
What is an automatic selection
Repetition of the frame selection and what one should care about
Extended Options for an Object selection
The Objectpool
Create and use the dynamic Object poolDefine a probability for each Object within an Objectpool
Include favourites within an Objectpool
Create an Objectpool of Map Objects
Set a Selectionfilter
Set a simple selection filterFilter a whole selection for just one Object type
How to use the different filter functions for Object selections
Advanced filter for a brush selection
Moving Object selections
Different functions to move an entire Object selectionUse quick moving function for selected Objects
Set an entire Object selection to another height level
Rotate an Object selection around any other Object
Rotate an Object selection around the rotation axis of each individual Object of the selection
Expand or reduce an Object selection while the selection is active
Set an Object selection immediately to a new position
Object Collection
Objection Collection Output Array (reffers to place a favourite list 3D Object Collection on the map)Object groups
Switch between automatically selected Object groupsAdvanced explanations about certain Object groups and their way to select them
Select multiple Objectgropus
Create your own Object groups
Split one Object group in several smaller groups
Using ASL function with Object groups
Using Object groups for the grid moving function while ASL is active
How to use the special function "random grouping"
Special Object functions
Pitch & Bank function since 1.2The random object pool since 1.2
general brush functions
general brush Information
Common brush settingsBasics of the singlebrush
Camera movement during the brush function
Cancel the brush function while its active
How to use the delete brush
Advanced deletebrush functions since 1.2
Delete all Objects from the currently active brush session
Save all Objects from the current active brush session
Switch between different Object types while using the brush
Change the minimum distance between all Objects for the current brush session
Delete any Objects without leaving the current active brush session
The singlebrush
Advanced singlebrush functions since 1.2Change the orientation of an Object within a singlebrush session since 1.2
Advanced delete function while beeing in a singlebrush session since 1.2
Different Object types by using the singlebrush (with each mousclick)
Change Object types while beeing in a singlebrush session without ending the current session
Extended Options for the singlebrush
The multibrush
Basics of the multibrushChange the size of the brush area (multibrush)
How to start a multibrush session with Map Objects
Extended Options for the multibrush
Multibrush configurations, explanation and Demo since 1.2
Changing the settings of an already saved configuration since 1.2
Creating a new multibrush Configuration since 1.2
Creating a new configuration based of an already existing one since 1.2
Creating a multibrush configuration based on already imported map Objects since 1.2